Paper Mario Challenge Running Wiki
No edit summary
No edit summary
Line 1: Line 1:
'''Level -1''' (or '''Level Negative One''') is a full-playthrough challenge in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''. This challenge is nearly identical to [[Level Zero Double Damage]], and a harder variant of [[Level Zero]]. In this run, the player plays through the game under Level Zero conditions, only to decrease Mario's max HP to 5 as early into the game as possible. __NOTOC__
+
'''Level -1''' (or '''Level Negative One''') is a full-playthrough challenge in ''Paper Mario: The Thousand-Year Door''. In this run, the player plays through the game under Level Zero conditions, only to decrease Mario's max HP to 5 immediately after Chapter 5. Alternatively, the player can instead equip the Double Pain badge after Chapter 1 to begin a '''Level Zero Double Damage''' run, a challenge nearly identical to (but strictly harder Level Negative One.  __NOTOC__
 
==Rules==
 
==Rules==
 
*Only upgrade Badge Points (BP) upon leveling up.
 
*Only upgrade Badge Points (BP) upon leveling up.
 
*Do not equip Badges that require 1 or more BP to use.
 
*Do not equip Badges that require 1 or more BP to use.
 
*Do not rank up any of Mario’s Partners.
 
*Do not rank up any of Mario’s Partners.
*Decrease Mario's max HP to 5 as early as possible.
+
*'''Level Negative One:''' Decrease Mario's max HP to 5 immediately after Chapter 5.
  +
*'''Level Zero Double Damage:''' Buy and equip Double Pain immediately after Chapter 1.
*Do not exceed Level 9 (''Paper Mario'').
 
 
==''Paper Mario''==
 
==''Paper Mario''==
  +
While it is possible to finish ''Paper Mario'' without ever upgrading HP or FP, the player can only achieve this by avoiding all optional battles, performing skips and glitches if necessary. It is also highly improbable to defeat the final boss under Level -1 conditions. Therefore, Level -1 is not considered an official challenge category in ''Paper Mario''.
In ''Paper Mario'', the player can use Chet Rippo to decrease Mario's HP to 5 (in exchange for more BP) as early as after Chapter 1. Since he would also have to decrease FP, Mario must have 10 HP and 10 FP for him to appear. If the player perform "Log Skip", he or she can start this run as early as the Prologue. Also, due to the BP cap, the player must attempt to finish the game under Level 10; skips may be required to achieve this.
 
===Records===
 
As of May 12, 2017, no one has completed a playthrough of the game under Level -1 conditions in ''Paper Mario''.
 
   
 
==''Paper Mario: The Thousand-Year Door''==
 
==''Paper Mario: The Thousand-Year Door''==
In ''Paper Mario: The Thousand-Year Door'', Chet Rippo doesn't come available until after Chapter 5, or during Chapter 5 if the player manages to unlock the warp pipe early via the "Hazard Respawn" glitch. However, it is possible to start the Level -1 run as early as Chapter 3 if the player can perform the "Bobbery Early" glitch, or as early as Chapter 2 if "Cage Skip" is also performed prior to completing Chapter 2 for the first time.
+
In ''Paper Mario: The Thousand-Year Door'', Chet Rippo doesn't come available until after Chapter 5, or during Chapter 5 if the player manages to unlock the warp pipe early via the "Hazard Respawn" glitch. Therefore it is recommended to attempt Level Zero Double Damage instead of Level Negative One.
 
===Records===
 
===Records===
In a Level -1 run for ''Paper Mario: The Thousand-Year Door'', there exists an additional challenge in which the player may attempt the Pit of 100 Trials before or after completing the game. The player may also attempt to complete the game and the Pit without ever using the Strange Sack, an item that allows up to 20 items to be carried at once.
+
In a Level -1 or Level Zero Double Damage run, there exists an additional challenge in which the player may attempt the Pit of 100 Trials before or after completing the game. The player may also attempt this challenge without ever obtaining the Strange Sack, an item that allows up to 20 items to be carried at once.
   
In ''Paper Mario: The Thousand-Year Door'', Level -1 has been completed by the following players:
+
In ''Paper Mario: The Thousand-Year Door'', Level -1 or Level Zero Double Damage has been completed by the following players:
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
|-
 
|-
Line 28: Line 26:
 
*Prent
 
*Prent
 
*JoPro
 
*JoPro
  +
*Kappy
 
|
 
|
 
*Koop
 
*Koop
  +
*Kappy
 
|
 
|
 
*Koop
 
*Koop
  +
*Kappy
 
|
 
|
  +
Kappy
-
 
 
|}
 
|}
 
==Similar Challenges==
 
==Similar Challenges==
 
*[[Level Zero]]
 
*[[Level Zero]]
*[[Level Zero Double Damage]]
 
 
*[[Level Zero Scavenge]]
 
*[[Level Zero Scavenge]]
 
*[[Danger Mario]]
 
*[[Danger Mario]]

Revision as of 16:16, 15 April 2018

Level -1 (or Level Negative One) is a full-playthrough challenge in Paper Mario: The Thousand-Year Door. In this run, the player plays through the game under Level Zero conditions, only to decrease Mario's max HP to 5 immediately after Chapter 5. Alternatively, the player can instead equip the Double Pain badge after Chapter 1 to begin a Level Zero Double Damage run, a challenge nearly identical to (but strictly harder Level Negative One.  

Rules

  • Only upgrade Badge Points (BP) upon leveling up.
  • Do not equip Badges that require 1 or more BP to use.
  • Do not rank up any of Mario’s Partners.
  • Level Negative One: Decrease Mario's max HP to 5 immediately after Chapter 5.
  • Level Zero Double Damage: Buy and equip Double Pain immediately after Chapter 1.

Paper Mario

While it is possible to finish Paper Mario without ever upgrading HP or FP, the player can only achieve this by avoiding all optional battles, performing skips and glitches if necessary. It is also highly improbable to defeat the final boss under Level -1 conditions. Therefore, Level -1 is not considered an official challenge category in Paper Mario.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, Chet Rippo doesn't come available until after Chapter 5, or during Chapter 5 if the player manages to unlock the warp pipe early via the "Hazard Respawn" glitch. Therefore it is recommended to attempt Level Zero Double Damage instead of Level Negative One.

Records

In a Level -1 or Level Zero Double Damage run, there exists an additional challenge in which the player may attempt the Pit of 100 Trials before or after completing the game. The player may also attempt this challenge without ever obtaining the Strange Sack, an item that allows up to 20 items to be carried at once.

In Paper Mario: The Thousand-Year Door, Level -1 or Level Zero Double Damage has been completed by the following players:

Game Completion Pit Completion Game Completion
(No Strange Sack)
Pit Completion
(No Strange Sack)
  • Koop
  • Prent
  • JoPro
  • Kappy
  • Koop
  • Kappy
  • Koop
  • Kappy

Kappy

Similar Challenges